MPLAB® PICkit™ 4 Debugger Memories to Program
Select the memories to be programmed into the target.
Table: Memories to Program Option Category
Auto select memories and ranges | Allow PICkit™ 4 Debugger to Select Memories - The debugger uses your selected device and default settings to determine what to program. Manually select memories and ranges - You select the type and range of memory to program (see below.) |
Configuration Memory | Check to program configuration memory. |
Boot Flash (always programmed in debug mode) | Include configuration memory in the area(s) to be programmed. |
ID | Check to program the User ID. |
Program Memory | Check to program the target program memory range specified below. |
Program Memory Range(s) (hex) | The range(s) of program memory to be programmed. Each range must be two hex numbers, representing the start and end addresses of the range, separated by a dash. Ranges must be separated by a comma (e.g., 0-ff, 200-2ff). Ranges must be aligned on a 0x800 address boundary Note: The address range does not apply to the Erase function. The Erase function will erase all data on the device. |
Preserve Program Memory (not available with programmer to go) | Enabling this option will cause the current program memory on the device to be read into MPLAB® X IDE's memory and then reprogrammed back to the target device when programming is done. The range(s) of program memory that will be preserved is determined by the Preserve Program Memory Range(s) option below. |
Preserve Program Memory Range(s) (hex) | The range(s) of program memory to be preserved. Each range must be two HEX numbers, representing the start and end addresses of the range, separated by a dash. Ranges must be separated by a comma (e.g. 0-ff, 200-2ff). Areas are reserved by reading them into MPLAB X IDE and then programming them back down when a program operation occurs. Thus the preserved areas must lie within a memory range that will be programmed. |
Preserve ID Memory (not available with programmer to go) | Check to not erase Memory when programming, where Memory is the type of memory. Types include: EEPROM, ID, Boot Flash, Auxiliary. |